FIVE NIGHTS OF NO MERCY 5: THE FINAL CHAPTER PT 1!

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(Author's note: Okay, okay. I decided after a while that No Mercy needed a tad bit more closure. Because of that, here we go with the final No Mercy game, Five Nights at No Mercy 5: The Final Chapter! Also, if you're reading this on its release date, September 14th 2017, then my birthday was two days ago. So, celebration for that too! Anyways, enjoy!)
(Author's note #2: THIS THING TOOK ALMOST 2 WEEKS TO FINISH. FINALLY, IT'S DONE! ENJOYYYYY!)

FIVE NIGHTS OF NO MERCY 5: THE FINAL CHAPTER:

10 years after the events of No Mercy 4, Riley's now ancient room had to be given up. His money was given to his parents who's identifies are best left unknown and all of the horrifying animatronic models left in his house were bought by a very rich architect by the name of ''Hooper Cody''. Hooper decides to revive the long-last project one last time with some VERY high alterations. He opens a private V.I.P-styled pizzeria to certain members of the public. After a while, he hires his son as the night-guard of the location to keep animatronics in check and make sure nothing happens over night. The son of Hooper, ''Gavin'' doesn't want to take the job due to his father's cruel ways but he is forced anyways. When he goes down there, he questions what his father is truly working on...

ANIMATRONICS:

The animatronics resemble the characters from Sister Location, complete with glossy and shiny designs, face plates that instead bend upwards and downwards rather than outwards, suit plates on their entire body that also bend upwards and downwards rather than outwards, vibrant and glossy eyes, and a much larger height and size. They are much more intelligent and advanced as well. All of them also feature a pair of slightly-rosy dark-blue-purple plastic cheeks on their faces similar to the Wireframed's animatronics. Despite the male characters being visibly male, they feature some feminine qualities like short and non-pointed eyelashes that have a very slight dark-blue tinge to them and small rounded lips.

THE QUEEN ALIEN, BERAONAX:

Beraonax is the main animatronic antagonist of No Mercy 5. She resembles a heavily-boosted and modified version of Bustbertha's model. Her head is tipped with a dark-golden crest-shaped tiara, her eyes are much more hexagon-shaped and alien-like, her figure is more slender than the slightly buff appearance Bustbertha featured, and her latex-like skin is noticeably more very-dark-blue in color and the suit has an almost sponge-like texture. Her frame is much more alien-like, featuring two sets of pectoral muscles puffed open to reveal two sets of feminine bosoms, almost oddly stuck together. Her outfit is now a glorious queen-like outfit, tightly pulled over her body and is encrusted in dark gems and what even appears to be some form of black-colored diamonds. Similar to her Wireframed counterpart, she features 6 arms that are noticeably longer and feature spikes coming from her elbows and shoulders. Each of her arms now feature shoulders rather than only the uppermost featuring shoulders and there is noticeably less spacing between the three sets of arms.

She features 3 more extra of arms that are much more smaller and only feature 3 clawed fingers on each hand, excluding the third set that is only half the size of her original arms and features 4 fingers on each hand. The two small sets are protruding from the outer-sides of her chest while the third medium-sized set is below her 3rd set of normal arms. Humorously, the fingers of her middle-sized set of arms are tipped with what looks to be dark-blue lipstick canisters. She features a flat set of abs planted over a skinny hourglass-shaped waist, a big-hipped pelvis covered with a dark-gray undergarment, and two lengthy legs, thick at the thighs and having little muscle she still has in her calves and ankles but makes up in some girth. Her feet are clawed as well. Meanwhile, her face is noticeably more alien-like with her scaly and spiked hair curled into a long ponytail that runs to her middle-back, tied with some form of a thin black scrunchie. She features 6 eyes with 6 smaller ones on the inner sides of her larger 6 eyes along with featuring 6 slit-like nostrils with the innermost ones slanted along with also featuring a wide mouth with the corners of her mouth curled into the center of her cheeks, revealing a few black sharp plastic teeth poking through a pair of narrow but thick dark-blue lips. She has a protruding jawline and cheek-bones, a slightly longer neck than Bustbertha's, and a slightly protruding chin. Also, her tail is noticeably longer but covered in a skin-like material to hide its spine-like frame and the barb tipping it is larger and more hooked in shape.

BERAONAX'S BEHAVIOR:

Beraonax is extremely aggressive. She will leave her starting location very slowly and will move when the guard is distracted a majority of the time. The Laughter Audio Player must be used on her to ward her back. She won't enter the vents but will come through the left hallway and enter your room. If not warded off with the mask, she will attack the player.

OKULINA THE ORCA:

Okulina The Orca is a huge, towering orca animatronic, reaching around 9 feet tall which is the tallest of the animatronics. Her appearance is loosely that of Radomira's only modified to be an anthropomorphic orca, featuring a suit of shiny very-dark-blue and white skin and two crimson-red eyes with five thick curved eyelashes in each eye, a short muzzle, and two small nostrils. She features a bit more muscle than Beraonax along with slightly larger lips than her. Her body is covered in a luckily non-revealing two-piece band-aid bandeau swimsuit outfit, not exposing cleavage. Her hands and feet feature very-dark-blue fingernails, she features a thick tail tipped with two pointed fins along with thick plump limbs, and a short wave of very-dark-blue dangles from her head that looks shiny, revealing it the appearance of wet hair.

OKULINA'S BEHAVIOR:

Okulina is a sneaky character. Despite her towering size, she will attempt to hide in the darkness in cameras or behind objects. She will attempt to enter through either of the vents and must be warded out of them. If not, she will go toward your office through the right hallway. If not warded off with the mask, she will attack the player.

(Author's note: Zack The Catch-Cat was a scrapped character from another series, Beach Fever. He was originally going to be in the 6th game but was taken out to not being needed.)

ZACK THE CATCH-CAT:

Zack The Catch-Cat is a stocky dark-blue animatronic. He features dark-blue fur, light-blue eyes, pointed ears, a pointed muzzle, fluffy fur, a small mane around the back and sides of his neck, and small black claws on each finger and toe blunted into a slight point. He also appears to feature wide forearms and lower-legs. His design is rather the simplest out of him, Okulina, and Beraonax. He gets his name ''Catch-Cat'' as he plays hide-and-seek.

ZACK'S BEHAVIOR:

Zack is very fast but attacks super slow. He will instantly run toward the office through the left hallway and can go through the left vent. However, he is slow when going through the vent and once near your office, he can be nearly INSTANTLY warded off with the Window Heating. If not warded off with the mask, he will attack the player.

ECSTATIC SETH:

Ecstatic Seth heavily resembles the Funtime animatronics from Sister Location only with some changes. His suit is a shiny plastic covering with a lack of fur but with heavy white highlights along with a refurbished and more shinier version of his original suit colors, face plates, suit plates, and a larger tail that also lacks fur. His ears' suit plates are four-segmented rather than two-segmented and he now features suit plates on the back of his head and torso along with his pelvis. His eyes are much more vibrant and lively in color and his claws are slightly larger but now blunted similar to Zack's.

ECSTATIC SETH'S BEHAVIOR:

Ecstatic Seth is slow but will leave his starting location quickly. He will go through either vents and the right hallway. If not warded off with the mask, he will attack the player.

ECSTATIC LUDOMIR:

Ecstatic Ludomir heavily resembles the Funtime animatronics from Sister Location only with some changes. His suit is a shiny plastic covering with a lack of fur but with heavy white highlights along with a refurbished and more shinier version of his original suit colors, face plates, suit plates, and a larger tail that also lacks fur. His ears' suit plates are four-segmented rather than two-segmented and he now features suit plates on the back of his head and torso along with his pelvis. His eyes are much more vibrant and lively in color and his claws are slightly larger but now blunted similar to Ludomir's.

ECSTATIC LUDOMIR'S BEHAVIOR:

Ecstatic Ludomir is similar to Ecstatic Seth's behavior but mirrored. He is slightly faster than him but will leave his starting location and will only go through the left hallway but can go through both hallways. If not warded off with the mask, he will attack the player.

ECSTATIC ARTHUR/ANDREW:

Ecstatic Arthur/Andrew heavily resemble the Funtime animatronics from Sister Location only with some changes. Their suit is a shiny plastic covering with a lack of scaly skin but with heavy white highlights along with a refurbished and more shinier version of their original suit colors, face plates, suit plates, and more fins. His fins are slightly larger and more pointed out he now features suit plates on the back of his head and torso along with his pelvis. His eyes are much more vibrant and lively in color and his upper-torso is much wider along with featuring more spacing between his two heads, resembling the upper-torso attempting to split apart. He now features a small pair of arms similar to the medium-sized set of arms on Beraonax's, located on their armpits.

ECSTATIC ARTHUR/ANDREW'S BEHAVIOR:

Ecstatic Arthur/Andrew is very slow and features trigger sound ques including metal banging and loud whirring. He will enter through the left vent quickly and the left hallway slowly. If not warded off with the mask, they will attack the player.

ECSTATIC RADOMIRA:

Ecstatic Radomira heavily resembles the Funtime animatronics from Sister Location only with some changes. Her suit is a shiny plastic covering with a lack of scaly skin but with heavy white highlights along with a refurbished and more shinier version of her original suit colors, face plates, suit plates, and a larger tail. Her fins are slightly larger and more pointed out and she now features suit plates on the back of her head and torso along with her pelvis. Her eyes are much more vibrant and lively in color, her mohawk is slightly wider, and her body is noticeably a bit more wider, featuring a fuller figure and more rounded and wider hips and chest along with a wider upper-torso and skinny waist.

ECSTATIC RADOMIRA'S BEHAVIOR:

Ecstatic Radomira will stay at her starting location and attempt to create loud trigger sound ques to muffle other important ones, such as techno and rock music playing from her AMP speakers similar to her first game concept behavior. If ignored, she will stop doing this and start moving. She is rather quick but will enter the left vent and left hallway slowly. If not warded off with the mask, she will attack the player.

ECSTATIC DALIBORKA:

Ecstatic Daliborka heavily resembles the Funtime animatronics from Sister Location only with some changes. Her suit is a shiny plastic covering with a lack of scales but with heavy white highlights along with a refurbished and more shinier version of her original suit colors, face plates, suit plates, and a larger tail. Her dried leather and grass two-piece outfit are much longer, hiding more of her figure and she now features suit plates on the back of her head and torso along with her pelvis. Her eyes are much more vibrant and lively in color and her body is noticeably a bit more wider, featuring a fuller figure and more rounded and wider hips and chest along with a wider upper-torso and skinny waist.

ECSTATIC DALIBORKA'S BEHAVIOR:

Ecstatic Daliborka is loosely similar to Ecstatic Radomira's behavior. She will stay at her starting location but do nothing, attempting to build tension with the player. Eventually, she will leave her starting location and attempt to make a bolt for the office, hiding on a few cameras. She will enter quickly through either vents and either hallways. If not warded off with the mask, she will attack the player.

ECSTATIC CYRUS BADJAW:

Ecstatic Cyrus Badjaw heavily resembles the Funtime animatronics from Sister Location only with some changes. His suit is a shiny plastic covering with a lack of scales but with heavy white highlights along with a refurbished and more shinier version of his original suit colors, face plates, suit plates, and a larger tail. His body is covered in brown leathery cowboy attire complete with a golden badge on the left side of his tunic reading ''SHERIFF CYRUS'' and he now features suit plates on the back of his head and torso along with his pelvis. His eyes are much more vibrant and lively in color and his claws are slightly larger but now blunted similar to Ludomir's.

ECSTATIC CYRUS BADJAW'S BEHAVIOR:

Ecstatic Cyrus Badjaw has a very unique behavior. He is slow but features his plastic sixshooter. He is capable of shooting the cameras with it and briefly blind the cameras for a couple seconds. Don't worry, the bullets are BB-est pellets. Anyways, he is slow and can't enter through the vents but he will go through the left hallway and will attack the player quickly when near the office. If not warded off with the mask, he will attack the player.

ECSTATIC FINN:

Ecstatic Finn heavily resembles the Funtime animatronics from Sister Location only with some changes. His suit is a shiny plastic covering with a lack of scaly skin but with heavy white highlights along with a refurbished and more shinier version of his original suit colors, face plates, suit plates, and a larger tail that also lacks fur. His body is covered in white chef attire and he now features suit plates on the back of his head and torso along with his pelvis. His eyes are much more vibrant and lively in color and his fins are slightly larger and are pointed out.

ECSTATIC FINN'S BEHAVIOR:

Ecstatic Finn's main goal is to distract and annoy you. He will block all of the view of the cameras on nearly all of his camera stages. He is unable to enter either of the vents but will move at an average speed through the right hallway and will attack the player quickly when near the office. If not warded off with the mask, he will attack the player.

ECSTATIC CYNTHIA:

Ecstatic Cynthia heavily resembles the Funtime animatronics from Sister Location only with some changes. Her suit is a shiny plastic covering with a lack of fur but with heavy white highlights along with a refurbished and more shinier version of her original suit colors, face plates, suit plates, and a larger tail that also lacks fur. Her ears' suit plates are four-segmented rather than two-segmented, she features four-segmented ears, and she now features suit plates on the back of her head and torso along with her pelvis. Her eyes are much more vibrant and lively in color, her melted texture on her suit is missing, and her body is noticeably a bit more wider, featuring a fuller figure and more rounded and wider hips and chest along with a wider upper-torso and skinny waist.

ECSTATIC CYNTHIA'S BEHAVIOR:

Ecstatic Cynthia is very slow but chooses to hide behind objects in the cameras including even other animatronics. She will enter through the left vent slowly and can go through the right hallway slowly as well. If not warded off with the mask, she will remain in the office and will not attack the player but will cause an error. You are unable to check your camera or your mechanic panel during this. To get rid of her, start moving around and do the opposite of Faking Dead. If either of the two rotted Seth models, you are dead. If you remain still or equip your mask, she will attack the player.

ECSTATIC BUSTBERTHA:

Ecstatic Bustbertha heavily resembles the Funtime animatronics from Sister Location only with some changes. Her suit is a shiny plastic covering with a lack of scaly skin but with heavy white highlights along with a refurbished and more shinier version of her original suit colors, face plates, suit plates, and a larger tail. Her jumpsuit is now differently-shaped, revealing some more of her waist's sides and hips but covers her upper-thighs and she now features suit plates on the back of his head and torso along with her pelvis. Her eyes are much more vibrant and lively in color, she features the same amount of arms and eyes of Beraonax's along with two sets of bosoms, and her body is noticeably a bit more wider, featuring a fuller figure and more rounded and wider hips and chest along with a wider upper-torso and skinny waist.

ECSTATIC BUSTBERTHA'S BEHAVIOR:

Ecstatic Bustbertha's speed will be random. At one moment, she will be very fast and the next moment, she will have no signs of moving. She can enter through either vents and either hallways at an average speed. If not warded off with the mask, she will attack the player.

ECSTATIC HIPBREAKER:

Ecstatic Hipbreaker heavily resembles the Funtime animatronics from Sister Location only with some changes. Her suit is a shiny plastic covering and instead now plastic but with heavy white highlights along with a refurbished and more shinier version of her original suit colors, face plates, suit plates, and her mask now covers the sides of her head. Her mask features a circus-like design with makeup and she now features suit plates on the back of her head and torso along with her pelvis. Her eyes are much more vibrant and lively in color and her body is noticeably a bit more wider, her hair is longer, featuring a fuller figure and very wide hips and thighs, the same width of Tombstone Hipbreaker's hips, and chest along with a wider upper-torso and skinny waist, her skinny waist making her resemble a wide-legged, big-chested scarecrow. Also, her hair is noticeably longer and darker in color but more shiny and pointed.

ECSTATIC HIPBREAKER'S BEHAVIOR:

Ecstatic Hipbreaker will start at her music-box and attempt to get out when the music stops. If the music is absent for a certain amount of time, she will exit the box and become active. She is VERY FAST and is able to enter either vent or either hallway. She will enter the office multiple times while active. If not warded off with the mask, she will attack the player.

ECSTATIC RORSCHACH:

Ecstatic Rorschach heavily resembles the Funtime animatronics from Sister Location only with some changes. His suit is a shiny plastic covering and instead now plastic but with heavy white highlights along with a refurbished and more shinier version of his original suit colors, face plates, suit plates, and there's more rorschach patterns covering his body. His hair is longer and he now features suit plates on the back of his head and torso along with his pelvis. His eyes are much more vibrant and lively in color, he features a third pair of small eyes, in between his two larger pair of eyes, and his body is noticeably a bit more wider, featuring a fuller figure and very wide hips and thighs, despite his gender along with a wider upper-torso and skinny waist.

ECSTATIC RORSCHACH'S BEHAVIOR:

Ecstatic Rorschach will only activate if the music stops for a total of three full seconds. Once active, he will be rather quick but become sluggish the closer he is to your office. He is unable to enter the vents and will go through the right hallway. If he is not warded off with the mask, he will merely vanish. Once the player pulls up their camera, he will attack once the camera is brought back down similar to some of the animatronics from FNAF 2.

RAWRSCHACH: (Nicknamed Fem-Rorschach)

Rawrschach resembles Ecstatic Rorschach but with a reversed gender appearance. Her red skin is now a shiny purple with a slight hue of maroon-red and she now features very-dark-orange eyes. Her hair is now more brown in color, resembling a mix of dark-brown and black and her hair is now longer, forming two chest-length bangs. The rorschach patterns on her body are differently-shaped, resembling butterflies and people kissing. She now features a much more feminine body structure, including a wide upper-torso and skinny waist with a large feminine bosom mounted over her chest, wide hips, and large thighs. Her biceps are noticeably flatter with longer arms, tipped with painted fingernails with painted fingernails also on her feet. She wears a one-piece half-zipped-up set of dinosaur pajamas colored purple that doesn't cover the portions of her limbs with the silhouette of her large protruding chest and hips poking through it, the half-zipped-up zipper revealing some of her chest.

RAWRSCHACH'S BEHAVIOR:

Rawrschach's behavior is nearly identical to Ecstatic Rorschach, only she will only activate if the music stops a second time. Once active, she will be sluggish but become quick the closer she is to your office. Very rarely, she will enter the left vent and she will go through the right hallway. Similar to Ecstatic Rorschach, if she is not warded off with the mask, she will merely vanish. Once the player pulls up their camera, she will attack once the camera is brought back down similar to some of the animatronics from FNAF 2.

ROTTED SETH:

Rotted Seth is the heavily rotted and decayed remains of the Old Seth model, a still restless animatronic bent on killing Gavin.

By now, Rotted Seth's suit has rotted to a literal black-yellow color with signs of rust, fungi, and mold developing on the remains of suit. He has lost the suit on his right hand, right forearm, more of his waist, and nearly all of his remaining suit parts. His face is torn open, going from a dead droopy glazed look to an exploded mess of agony with the left side of his mask literally clawed open. He has a great portion of the torso covering's suit around his left shoulder joint and the trail of wires where his left forearm and left hand, left ear, and eyes were are larger. He has now also lost his only ear with wires poking out similar to Platinum Seth, he has lost his left upper-arm with the wires pouring out of his left elbow now relocated to where his left shoulder once was, and his lower jaw gaps open.

ROTTED SETH'S BEHAVIOR:

Rotted Seth will slowly move from his starting location and will use other animatronics to his advantage. He will follow them or even hide behind them in the cameras. He will enter the left vent and the left hallway. When he enters the office, you must stay still and he will leave and return to his starting location. Very rarely, he will be seen going back in the right vent. While in the office, if you make too much noise or move too much, he will attack you.

ROTTED PLATINUM SETH:

Rotted Platinum Seth is the heavily rotted and decayed remains of the Old Seth model, a husk of its once possessed soul of it with the machine still restless.

He has the appearance of Rotted Seth only with a platinum-silver suit coloring rather than a golden-yellow, differently-shaped rips and holes, a few extra loose wires, and his ear was already missing. He now features some extra rips than Rotted Seth, including the area around his right shoulder joint and the right side of his scalp. Also, the right side of his mask is clawed open instead of the left side. Due to the lack of a soul as his soul was freed at the end of No Mercy 4, it is believed Riley loosely possesses the Platinum Seth Model.

ROTTED PLATINUM SETH'S BEHAVIOR:

Rotted Platinum Seth's behavior is similar to Rotted Seth's behavior but different. He is much slower and instead enters through the right vent and right hallway. To make up for that, he has two hallucination forms. Both of them are on the camera and consist of him as a giant floating head with black eye-sockets that appears on his starting location and sometimes, he will appear headless on the camera. When his hallucination forms are being viewed, he becomes much more aggressive and faster. When he enters the office, you must stay still and he will leave and return to his starting location. Very rarely, he will be seen going back in the left vent with the chance of this being seen more rare than Seth going back in the vent. While in the office, if you make too much noise or move too much, he will attack you.

THE DETHRONED:

The Dethroned was rebuilt with the remains of Old Wireframed Bustbertha and was an unfinished prototype design of Beraonax.

She resembles Beraonax but rather ugly like the prototype animatronics with a slightly more squared set of jaws, sunken eyes, a more muscular appearance, pointed hips, and both the smaller sets of arms coming out of her chest are larger. Her limbs appear more insectoid-like and all of her limbs feature 5 fingers and 5 toes on each hand and foot. She features some damage including some rips and holes on her body, no tiara like Beraonax revealing a large jagged rip on her scalp, a heavily ripped outfit that lacks all of its shiny gems, a cracked tail, some dust on her body, no suit on her left foot, right lower-leg, huge portions of her multiple arms, hands, thighs, kneecaps, her other lower-leg, her other foot, and some parts of her face, and part of her stomach, revealing her endoskeleton. It is theorized that The Dethroned is loosely possessed by Riley.

THE DETHRONED'S BEHAVIOR:

The Dethroned is very aggressive. She is slow but if viewed for too long on the camera, she will scream and attack the camera. Not only startling the player but destroying the camera. The camera is not fully destroyed but the vision on it is engulfed in static and it will stay like that for the rest of the night but will slowly replenish its crystal-clear vision. She will enter through either vents and can go through either hallways. The Window Heating is very useful against her. Once entering the office, you must fake dead similar if either of the rotted Seth Models enter you office. There's also a rare screen where she removes her upper mask on one of the cameras. While in the office, if you make too much noise or move too much, she will attack you.

DEADBOLT:

Deadbolt is an amalgamated messy fusion of the animatronics with the exclusion of The Founder, now a 9-foot-tall slightly skeleton-like huge endoskeleton shrouded in loose wires, springs, and coils. It wears a makeshift mask made out of the parts of Rotted Seth and Platinum Seth, being primarily the left side of Rotted Seth's mask and the right side of Rotted Platinum Seth's with an absence of eyes, a lower jaw, ears, fur, and a majority of the face. Deadbolt is visibly female and quite feminine, being constructed out of Beraonax 's endoskeleton, featuring feminine curves and her multiple arms fused together into huge yet still feminine limbs. A mess of synthetic black hair dangles from her head, covering the left side of her makeshift mask. This hair is synthetic and is from a mix of Beraonax's, Ecstatic Bustbertha's, and Ecstatic Hipbreaker's hair seemingly painted jet-black. She also endoskeleton ears, the left one from Ecstatic Seth and the right one from Ecstatic Ludomir, that are visible when wearing her mask and fold back when her mask is off.

She features a single eye from all of the animatronics she is composed of scattered through her body. Also, apparently, eyes that belonged to female animatronics still have their eyelashes.
- A glowing dark-purple eye that belongs to Beraonax resides in her right eye-socket.
- A glowing crimson-red eye that belongs to Okulina dangles off the left side of her endoskeleton neck.
- A glowing light-blue eye that belongs to Zack is located on the outer-side of her right forearm.
- A glowing dark-blue eye that belongs to Ecstatic Seth is located on the inner-side of her left bicep.
- A glowing dull-brown eye that belongs to Ecstatic Ludomir is located on the right collar-bone.
- Two glowing reddish-orange eyes that belong to Ecstatic Arthur/Andrew is located on the right side of the waist and the left side of the chest's bust. (Arthur is on waist and Andrew is on chest)
- A glowing maroon-red eye that belongs to Ecstatic Radomira is located on the top of the right side of her chest's bust.
- A glowing topaz-orange eye that belongs to Ecstatic Daliborka is located on the left side of the back of her thick rear, near the left hip and partially visible from the front.
- A glowing dark-green eye that belongs to Ecstatic Cyrus Badjaw is located on the outer-side of her right thigh.
- A glowing dark-gray eye that belongs to Ecstatic Finn is located on the bottom of her lower jaw near her neck.
- A glowing dark-brown eye that belongs to Ecstatic Cynthia is located on the left kneecap.
- A glowing light-purple eye that belongs to Ecstatic Bustbertha is located on her left shoulder-blade.
- A glowing hot-pink eye that belongs to Ecstatic Hipbreaker is located on the back of her left thigh.
- A glowing light-yellow eye that belongs to Ecstatic Rorschach is located on the inner-side of his left lower-leg.
- A glowing very-dark-orange eye that belongs to Rawrshach is located on the top of her right foot near her toes.
- A glowing dull-purple eye that belongs to The Dethroned is dangling from the left eye-socket by wires.
- A glowing endoskeleton eye with a slight golden-yellow hue meant to represent an eye from Rotted Seth is located on her flat stomach, a bit near her right hip joint and her groin.
- A glowing endoskeleton eye with a slight platinum-silver hue meant to represent an eye from Rotted Platinum Seth on the center of her left thigh.
The two eyes meant to represent Seth and Platinum Seth ARE one of their original eyes before they fell out.

DEADBOLT'S BEHAVIOR:

Deadbolt is, by far, the second most aggressive character in the game. She is very fast, can hide in the darkness, can enter either vent, and can enter either hallway. She can be distracted by the Laughter Audio Player, Pheromone Machine, and the Window Heating however. It's also noted that she seems to become slower when the Hipbreaker Music-Box's music stops. Once she enters the office, the player must use the Hipbreaker Mask. If not, she will almost instantly attack the player. It's best to abuse all of the mechanics to keep her away.

THE FOUNDER:

The Founder is an amalgamation of Riley's corpse rebuilt into a mess of parts from Deadbolt and even features some parts from Old Wireframed Bustbertha, Old Hipbreaker, and Old Rorschach such as a majority of their endoskeleton and suit parts. The behemoth was created by Deadbolt after her creation.

The Founder's torso consists of twisted steel wireframes, endoskeleton parts, and wires covering the mangled and decayed torso of Riley, decayed and rotted. His chest has been literally slashed open to reveal his ribcage and the torso is covered with a majority of Old Wireframed Bustbertha's torso including the waist's sides, upper-back, and chest while it features Old Hipbreaker's lower-waist, hips, and rear. The Founder features four arms, including the two still intact arms of Old Wireframed Bustbertha, one arm being the remaining arm of Old Rorschach covered in some bits of suit from Old Hipbreaker, and a single endoskeleton arm with a visible rotted arm shoved into it, being one of Riley's arms.

The lower-body is that of Old Wireframed Bustbertha with a majority of her bare endoskeleton legs covered with some patches of Old Rorschach and Old Hipbreaker's suits stapled on. She still features her tail, only cracked up with some segments popped off to reveal some of the wire-covered frame underneath and the barb at the tip is a bit cracked but intact. The Founder's neck is bare, revealing a corpse's neck, throat, and some of its spinal cord under some endoskeleton parts and wires. The head is mostly bare besides the lower-jaw's suit of Old Rorschach and some shreds of the mask of Old Wireframed Bustbertha. The rest of the head is revealing a rotted skull covered with flesh and having no left eye or nose, revealing black sockets. A majority of the teeth have fallen out with only a few remaining. The rest of the teeth have been replaced with a pair of endoskeleton jaws shoved into the mouth. The head is also covered in a very broken version of Old Hipbreaker's mask with even some of her hair remaining. The eyes of Wireframed Bustbertha's head are still present but are all popped and dangling, hanging by holes and rips in the mask with at least one of them now missing.

It is visible through the mangled mask and suit that Riley's body is partially mutilated, his chest slashed open by Tombstone Hipbreaker and his face ripped to shreds. His missing left eye, slashed out by Tombstone Hipbreaker, has been replaced with an endoskeleton eye with wires connecting into his eye-socket. He has a rather large circle-shaped hole in his right calf, being the bullet wound when Felicity shot him. Parts of his body have been whittled to bone and organs are still mostly present but not hanging or collapsing out due to cords and endoskeleton parts keeping them in his withered-up and rotted frame.

THE FOUNDER'S BEHAVIOR:

Despite Deadbolt being very aggressive, The Founder takes the cake as the most aggressive character. He can't hide in cameras but he is not distracted by Hipbreaker's Music-Box's music stopping or the Window Heating. He enters through the vents and is barely seen due to him going super fast. He can also go through either hallways. However, when he appears in the office, the player MUST put on their mask the second you are able to. However, when warded away, he will seemingly teleport in the middle of the map, causing him to have to go back all the way. It is best to abuse mechanics and merely just be ready for him when he enters the office.

(The rest of Old Wireframed Bustbertha, Old Hipbreaker, Old Rorschach, and the remains of the Wireframed animatronics were all scrapped while the Tombstones, The Abductor/The Prototypes, the Spinesnappers, and the other unseen work from Riley Martin were destroyed.)

(This game concept was huge. Because of that, it will be continued in Part 2. Part 2 will be up the same time around Part 1 is up.)
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